Or you can wait until nightfall, creeping into town with a silenced MP5 and a machete so that the enemy won't know what hit 'em. You can come in high, with a sniper rifle (careful - the enemy AI is smart enough to flank you if you stay in one nest too long). You can approach the village from any direction. Let's say you have to get into a village to blow up a radio transmitter. It also gives players an interesting decision: to loot high-end but unreliable hardware from enemies, or to run missions and spend money for nice shiny new guns that rarely jam? The visceral, interactive world really hits a high note when you embark on specific missions in any number of unique battle areas on the map. ![]() It's another touch that roots you in the reality of the world. You're treated to an animation, unique for each weapon, of your character frantically pounding on the weapon until he can force the cartridge out of the chamber, then slamming the bolt back into place. When a weapon jams, you can unjam it by repeatedly slamming the reload button. Guns looted from enemies have seen a few wars in their day: they're rusted and grime-encrusted. Far Cry 2 comes with an arsenal of over 30 weapons (including a sweet flamethrower for some real anarchy), but here again the game takes an extra step to make the weapons feel real.
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